Deflecting Palm is the best red instant MTG has for punishing overcommitment
Eternal Witness Again and again Eternal Witness is a three-mana 2/1 creature with very little combat ability outside of blocking a creature once
Maybe its because a haunting is most scary when youre alone, and that cant really happen in the grand scale of heroic fantasy, making the ghost army in The Lord of the Rings: Return of the King more quirky than frightening
While that strength stat is fairly low, he has the Challenger +2 trait, meaning that when he challenges, he gets a +2 Strength boost
But should you play all four copies of that removal spell or creature, or should you just include three, two, or even one
Taking out cards like Alesha, Who Smiles At Death, Heiko Yamazaki, The General shuts off your graveyard recursion, while removing Rogue's Passage takes out the hardest to interact with source of unblockability