If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
Because of this, I decided to add some effects that return auras or enchantments from your graveyard to the battlefield, like Retether or Resurgent Belief
Lord of the Ring decks often have lots of flashy high-cost spells
Even if your highest converted mana cost permanent gets nuked in response, youll still draw three, making it a low risk, higher reward card
Being able to EoT kill their plays is mostly nice for mana saving and for late game targets mana saving isn't a big deal
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