Daredevil, Man Without Fear 42%inclusion 367 decks 875 decks Daredevil, Fearless Fighter 19%inclusion 206 decks 1.11K decks Captain America, Team Leader 5.4%inclusion 181 decks 3.34K decks The Scarlet Witch 12%inclusion 174 decks 1.46K decks Astonishing Spider-Man 41%inclusion 157 decks 387 decks Top Commanders Cosmic Spider-Man 83%inclusion 10.1K decks 12.1K decks Miles Morales 70%inclusion 3.40K decks 4.82K decks Kratos, God of War 31%inclusion 2.68K decks 8.51K decks Gwen Stacy 35%inclusion 1.80K decks 5.12K decks Spider-Man 2099 34%inclusion 735 decks 2.17K decks Electro, Assaulting Battery 24%inclusion 732 decks 3K decks Eddie Brock 5.0%inclusion 452 decks 8.95K decks Thantis, the Warweaver 9.3%inclusion 418 decks 4.49K decks Scarlet Spider, Ben Reilly 53%inclusion 391 decks 741 decks Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept 6.3%inclusion 361 decks 5.71K decks Jodah, the Unifier 1.7%inclusion 334 decks 19.3K decks Rakdos, the Muscle 11%inclusion 296 decks 2.79K decks Norman Osborn 1.7%inclusion 291 decks 16.9K decks J

Dungeon Dice Monsters was adapted into a real-life tabletop game in 2002
Think of theme decks as to-go decks with a theme or strategy
They ran for six years across two generations
#10 Haunting Voyage Haunting Voyage isn't really better than something like Rise of the Dark Realms but it is more redundancy in the mass reanimation department
While its a tad hard to cast on turn two, its effect is so strong that its totally fine to be a turn four or five play (especially when combined with cards like Thalia)