Its kinda scary stuff, almost like an daunting task to want to get back, right
Combos: The combos are more specifically combinations when it comes to this deck as there isn't really any 1card combo that will win you game (including Diviner into Fortune Lady Every as we actually need our Spellcasters in this deck)
Skysovereign, Counsel Flagship isn't just for show, however
While some abilities can be used to make different plays during your turn, others create barriers that your opponent will need to work around if they intend to beat you in a game
Its also extremely customizable, given the number of creature types that count as outlaws
Although it only targets creatures, the cost of just makes it a whole lot better than any 2-mana option even when it gifts your foe a basic land