There is a metagame, with top decks and strategies more akin to Standard or Modern
I suspect it'll be really good as you can choose the best Dungeon for the moment and venture therein
Geist of Saint Traft puts his hexproof to good use by being an incredibly powerful attacker that must be removed through a board wipe or combat
If multiple replacement or prevention effects try to modify damage that would be dealt to a player or permanent, the player or the controller of the permanent chooses the order in which they apply
Each of the cards is offensive in its own way: Fury kills multiple Elves at once, whereas Solitude is in the same colour as Ephemerate, a combination which is extremely frustrating to fight through
Strategically, this means that normal decks (i.e., ones that have a normal curve and probably dont have any Eldrazi) get some late-game staying power