Control of Another Player in Two-Headed Giant In formats where more than 2 players participate in a game with a shared turn for a team of several players, a player controlling another player controls the entire team of that player
The high cost isnt ideal, but it can work in a pinch if you dont have other token generators on hand
Since the flexible slots are , I weighed the 'contribution to victory against Teach' against the 'contribution to victory against Green Zoro, Green-Purple Luffy, and many others' for these four slots, and decided that currently has the edge, considering the usage rates of each deck in the tournament
Red aggro and Purple DON
Once Brotherhood Spy's ability has resolved, removing the legendary Assassin (or Assassins) you control from the battlefield or causing them to lose the legendary supertype or Assassin subtype won't cause Brotherhood Spy's ability to stop applying for that turn
In the process, you get a constantly growing spirit army that can't easily be interacted with