Like many other FF fans, this game is my favorite entry in the main series, so I have some thoughts on this one
Mainly focused on ramping up cards into your Inkwell, many Sapphire cards allow the player to break the one card in your Inkwell per turn rule
Although, with more players there are naturally more ways to stop certain people from winning, especially when you work together, so there was an extra element of temporary teamwork involved
He's a Floodborn character that has a cost of six, but he can instead be shifted onto another Peter Pan target for only four ink
it reverts all the ramp from Sapphire and brings the game to an even playing field
Shimmering Skies - Ruby and Amethyst Best cards: Elsa, the Fifth Spirit Ready to Let Loose uses one of Lorcana's strongest color combinations to create a strong general control deck