Although were giving the winer here to this deck, saying a deck is easier to play isnt always a win
Other than Teferis Protection, no card really compares to this when you need to protect your board
Of course, my wish for this card to be real lines up with my wish that will never be realized - draw-go control/tempo decks that can also make use of cantrips and other deck churning effects to find answers whenever relevant
Furthermore, if damage is not being dealt through combat in the opponents turns, the player can also ping 2 damage by casting a spell with mana value 3 or greater, possibly accelerating the card draw in this Magic: The Gathering precon deck
With costing only one to move here, you may be able to pull off moving multiple characters here for additional card draw and effects proccing
Fortispheres secondary ability was also very useful later on when going for the win