In Magic , there are enough forms of conflict to deal with: your opponent's hand, your opponent's creatures, and your own slowly growing inner turmoil as you try and figure out how to attack, to name a few
The game keeps expanding as new sets are released, and you'll never run out of new people to play with
Kabira Evangel and Hero of Goma Fada Next up are these two great ways to get in an attack with no ways to lose the team
Because each color is limited in what it can do, players are incentivized to play more colors to cover their weaknesses
Misstep feels more like Force Spike than Spell Snare when you play it and has many of the same qualities and requirements when being built into a deck
but I plan on adding elements which exist on modern cards, such as: Pokemon-EX type (simply high-powered Pokemon with a 2-prize take) Pokemon-GX type (like EX, but with a special GX-attack that can only be used once) Pokemon-V type (still unknown what it does, as far as Im aware) Tag Team cards (I legit cant wait to see how I can design this in order to make look like it fits with the Neo-era style!) Ace Spec Trainer cards (limit one of ANY Ace Spec per deck) Prism Star type (one card with the same name allowed per deck) Full art formats (with that moir or guilloch wavy pattern over it) (Any other card type will likely not be included in an effort to keep things a bit more modern and relevant