Each creature fuels half of the engine
Assuming you can regularly hit cards with it, Gilgamesh looks very powerful, but completely unusable outside of that
Card List Products Used in This Deck Deck Breakdown Early Game The deck employs four search cards: "OP03-020 Striker", "OP03-008 Buggy", "OP03-003 Izo", and "OP02-022 Whitebeard Pirates"
Eldritch Moon Spoilers - July 7, 2016 Greetings, TechRaptor readers and fellow Magic: The Gathering fans

Ruby/Sapphire Into the Inklands Starter Deck Cogsworth - Talking Clock (x2) Della Duck - Unstoppable Mom (x3) Dewey - Showy Nephew (x2) Duke Weaselton - Small-Time Crook (x2) Flintheart Glomgold - Lone Cheater (x2) Flounder - Voice of Reason (x3) Gramma Tala - Keeper of Ancient Stories (x3) Gyro Gearloose - Gadget Genius (x1) HeiHei - Accidental Explorer (x3) Huey - Savvy Nephew (x1) Kakamora - Menacing Sailor (x3) Louis - Chill Nephew (x3) 003-150 (x2) Maui - Winged Demigod (x3) Minnie Mouse - Always Classy (x2) Moana - Born Leader (x1) Moana - Undeterred Voyager (x3) Scrooge McDuck - Richest Duck in the World (x1) Scrooge McDuck - Uncle Moneybags (x2) Simba - Scrappy Cub (x1) Webby Vanderquack - Enthusiastic Duck (x3) Dragon Fire (x2) Voyage (x2) Maui's Fish Hook (x1) Sumerian Talisman (x2) Vault Door (x2) Agrabah - Marketplace (x3) Motunui - Island Paradise (x2) Amber/Emerald Into the Inklands Starter Deck Cubby - Mighty Lost Boy (x3) Dalmatian Puppy - Tail Wagger (x5) 003-071 (x2) Flotsam - Riffraff (x2) Helga Sinclair - Vengeful Partner (x1) Horace - No-Good Scoundrel (x2) Jasper - Common Crook (x2) Jetsam - Riffraff (x2) Kida - Atlantean (x3) Kit Cloudkicker - Tough Guy (x2) Lucky - The 15th Puppy (x1) Nani - Protective Sister (x2) 003-014 (x3) Peter Pan - Lost Boy Leader (x1) Pluto - Determined Defender (x1) Pluto - Friendly Pooch (x3) Pongo - Determined Father (x1) Robin Hood - Daydreamer (x1) Rolly - Hungry Pup (x3) Starkey - Devious Pirate (x1) Tinker Bell - Generous Fairy (x2) Wendy Darling - Talented Sailor (x3) Wildcat - Mechanic (x2) Strike a Good Match (x2) Hypnotize (x2) Improvise (x3) 003-100 (x3) 003-032 (x2)

You can only cast the instant or sorcery part of an adventure card from your hand, but you can cast the permanent part of the card from either your hand or from exile if it was sent on an adventure