We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

Given how cheap the initial cost is and the big impact it has, leveling up this enchantment doesn't need to be a priority, but if you have a few creatures on the battlefield and want to let your hand build back up, you can focus on pumping mana into upgrades
Paldea Legends Tin Traverse the hills, waters, and sky of the Paldea region with a Legendary Pokmon by your side
Aetherdrift Aetherdrift was bold, weird, and
Even though this Pudding card is not worth as much as others, its still a huge feat pulling one
Am I tickled with restricted Maze of Ith and unrestricted Strip Mine