Sin, Unending* Sin comes in and takes away the sin of playing with all those counters, and magnifies them onto its flying, trampling self
When sacrificed, you can search your library for land cards to put into your hand
The idea is simple: play creatures, increase their power with equipment, then smash face for tons of damage and value
When everything goes right, playing this deck can be a tonne of fun but its unreliable at best and the worst performing of the Set 1 Starter Decks
There are no other themes I'm noticing here, it's all-in on Counters

Common 197 Olympus Would Be That Way Common 198 Rise of the Titans Uncommon 199 Captain Hooks Rapier Uncommon 200 Gizmosuit Common 201 Map of Treasure Planet Rare 202 Mauis Palace of Exile, Hidden Island Rare 203 Nottingham, Prince Johns Palace Common 204 The Bayou, Mysterious Swamp Uncommon Enchanted 205 Chernabog, Evildoer Enchanted 206 Kida, Protector of Atlantis Enchanted 207 Pride Lands, Pride Rock Enchanted 208 Jafar, Striking Illusionist Enchanted 209 Maleficent, Mistress of All Evil Enchanted 210 The Sorcerers Hat Enchanted 211 Morph, Space Goo Enchanted 212 Ursula, Deceiver of All Enchanted 213 Kuzcos Palace, Home of the Emperor Enchanted 214 Captain Hook, Master Swordsman Enchanted 215 Peter Pan, Pirates Bane Enchanted 216 RLS Legacy, Solar Galleon Enchanted 217 Gramma Tala, Spirit of the Ocean Enchanted 218 Scrooge McDuck, Rickest Duck in the World Enchanted 219 Belles House, Maurices Workshop Enchanted 220 Mickey Mouse, Trumpeter Enchanted 221 Robin Hood, Champion of Sherwood Enchanted 222 And Then Along Came Zeus Enchanted Disney Lorcana: Into the Inklands Foil Checklist 209 cards
