Lead designer Mark Rosewater rated it 9/10 on his influential Storm Scale, indicating a mechanic which would require a minor miracle to ever be used in a new Standard set
Take control of battles and disrupt your opponents strategy
Warriors tend to be small, so this is more chip damage than anything, but all your pump effects are accounted for here
And of course, theres the endless slew of artifact-centric payoffs that naturally work with Clue tokens that were not going to list out here
This was a way of playing Magic, back in MTG's earliest days, where you would essentially 'gamble' your cards on the outcome of a game
The tutor side of the card is pretty bad on its own, but because its attached to a creature, you can sort of look at this as a 5-mana 2/2 with double strike that tutors something up, and thats actually a quality card, especially because the card you get is going to synergize with Kellan The Adventure side gives you a full card, and the creature side usually will too