I'd lead with Zellix on turn three and then the Hermit the next turn once you can tap it
Energy: 24x Grass Energy Pokemon: 3x Caterpie (LV 13) 2x Metapod (LV 21) 1x Butterfree (LV 28) 3x Weedle (LV 12) 2x Kakuna (LV 23) 1x Beedrill (LV 32) 4x Paras (LV 8) 3x Parasect (LV 28) 2x Venonat (LV 12) 1x Venomoth (LV 28) 1x Scyther (LV 25) 1x Pinsir (LV 24) Trainer: 2x Bill 2x Pokemon Breeder 2x Switch 2x Poke Ball 2x Pokedex 2x Potion ------ Jungle ------ Description: A deck of grass Pokemon: There are many dangers in the Jungle
Of course, you better not be playing against a Jace, the Mind Sculptor
This year we saw a fair amount of Vanilluxe NVI
At this rate we've got a good engine going and now it's time for the hardest part, removing cards that don't work in the deck now that we've added more streamlined options
On top of those initial full arts, the intervening Sun & Moon sets introduced Rainbow Rares, reimagined Gold Cards, and right toward the end brought in the alternate art cards, where artists could reimagine a card with usually far more elaborate or detailed pictures