Sacrifice after III.) I Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn
It is easy to see now how having a single land that can tap for 5+ mana is pretty broken
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With a card like this, its very easy to see why
The Wandering Minstrel The Wandering Minstrel starts with a sneaky good static ability that mitigates the downside of cards like Reach the Horizon, Vibrant Cityscape, and Simic Growth Chamber