There are cards that evoke the characters, concepts, and more
Since Commander's a singleton format to begin with (with exceptions like basics, Rat Colony, Shadowborn Apostle, and others), you can return all the permanents in your graveyard to the battlefield with this sorcery during the late game to finalize your win
While they can be strong, they tend to fold against meta decks or the leaders above
General Teasers Here are some general things to expect in the set: three popular mechanics previously seen on Innistrad return a new drawback for creature tokens that lets us create them cheaper a white card that could potentially draw you a card each turn a popular Innistrad card gets reprinted a curse that transforms into a creature two permanents that can double something every turn a mythic cycle with you may pay [COST] any number of times a four mana blue aura with You control enchanted creature. A popular tournament card in multiple formats gets reprinted with its fifth piece of art
This same attack is also able to one-shot Arceus VSTAR from Star Birth [S9] with three discards as well as Chien-Pao ex from Snow Hazard [SV2P] with four
Lingering Souls One of those fairly generic cards that is just a good chunk above the curve of what you should expect for your mana