#7: Squee, Goblin Nabob Squee was a really hard one to pin down
The other problem is that to get this to work, youd have to play as many of these cards as possible, but you never want to draw more than one (before using one of them).
This effect is Tendrils of Agony territory, so it wins the game with the kind of destructive board wipe no one plays anymore after things like Sunfall
Not only does it add flexibility to your card draw, but it also opens the door for Artifact synergies from numerous angles, all while creating all kinds of small decisions that can really reward patient play
(They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb
The card back designs were in the Expedition, Aquapolis, and Skyridge expansion sets