There are a couple of bonuses that we can make use of, but I dont think its enough to make Stuck in Summoner's Sanctum more than just a moderate playable
However, the card has dropped off significantly, with the card often not being played in green decks, and if it is played, it is usually just a one-off or two-off in the sideboard
There are a LOT of rules in any given game and many of them try to be actively different from everything else out there, making it even more difficult to adjust to
It boils down to 3 fundamental concepts: We want lands that tap for black untapped in the early game, to cast removal and discard when we need it
The first time a sagas final ability resolves each turn, you reveal the top card of your library until you find another saga and put it directly into play
Most Expensive Lorcana First Chapter card list & price guide