That said, there are still great green cards in Modern
Coupled with removal spells, counters, and a huge body, however, the blue Gearhulk can navigate through a field with relative ease if the pilot draws reasonably well and hits all of their land drops on time

Evasion Strategy : 25 cards Changeling Outcast, Merfolk Windrobber, Slither Blade, Triton Shorestalker, Azure Beastbinder, Dauthi Voidwalker, Ghostly Pilferer, Invisible Stalker, Krydle of Baldurs Gate, Mercurial Spelldancer, Oonas Blackguard, Shoreline Looter, Soaring Thought-Thief, Thieving Skydiver, Blackbloom Rogue, Halo Forager, Nighthawk Scavenger, The Destined Thief, Enigma Thief, Access Tunnel, Escape Tunnel, Rogues Passage, Soaring Seacliff, Ringsight Mill Strategy : 28 cards Merfolk Windrobber, Thieves Guild Enforcer, Duskmantle Guildmage, Krydle of Baldurs Gate, Soaring Thought-Thief, Anowon, the Ruin Thief, Consuming Aberration, Syr Konrad, the Grim, Drown in the Loch, The Water Crystal, Maddening Cacophony, Didnt Say Please, Thought Collapse, Archive Trap, Traumatize, Cut Your Losses, Mindcrank, Riverchurn Monument, Bloodchief Ascension, Court of Cunning, Fraying Sanity, Psychic Corrosion, Kitsunes Technique, Duskmantle, House of Shadow, Ipnu Rivulet, Nephalia Drownyard, Jidoor, Aristocratic Capital, Singularity Rupture Anowon, the Ruin Thief makes all our Rogues having Mill synergy when they deal combat damage to a player and that works wonders with our Evasion strategy

Also, just because blue has the most powerful card draw options out there doesnt mean that other colors dont have draw cards worth playing
If theres another good early ramp spell that would enable this on turn 3, then perhaps
Dillon Deveney, the set's creative lead, happily approved most of the suggestions