Sealed booster packs, particularly those marked as heavy, are also valuable, as they are likely to contain holofoil cards
Many of my early decks involved reanimating creatures from my graveyard, so when I saw Antiquities had a card called Flash forward to the design of Exodus
Advanced Search Sets Random Syntax Alchemist's Gift Angelic Gift Arwen's Gift Bloodgift Demon Brinebound Gift Bringer of the Last Gift Cauldron's Gift Demonic Gifts Desecrex, Gift of Servitude Dromoka's Gift Evershrike's Gift For Each of You, a Gift Gaea's Gift Galadriel, Gift-Giver Generous Gift Gift Horse Gift Shop Gift Shop Gift of Compleation Gift of Doom Gift of Estates Gift of Fangs Gift of Granite Gift of Growth Gift of Immortality Gift of Orzhova Gift of Paradise Gift of Strands Gift of Strength Gift of Tusks Gift of Wrath Gift of the Deity Gift of the Gargantuan Gift of the Viper Gift of the Woods Gifted Aetherborn Gifts Ungiven Glamer Gifter God-Pharaoh's Gift Lifecrafter's Gift Lifegift Luxior, Giada's Gift Psionic Gift Rofellos's Gift Saheeli, the Gifted Serpent's Gift Steelshaper's Gift Tethex, Gift of Malice

Turning a late-game land into a creature is useful, and I like that you still get the land from exile if you cast the adventure first, which is something you dont get from MDFCs
Vish Kal, Blood Arbiter Vish Kal, Blood Arbiter might be expensive, but it has two powerful activated abilities that dont cost mana and dont have timing restrictions
after you make your land play