Two alternatives could be Planar Portal or Gamble, both of which could add Super State to the players hand
Why Dimir Sleeves
Monster Effect: (1) Once per turn, when a Spell/Trap Card or its effect is activated: You can return 1 card you control that has Spell Counters placed on it to the hand, then, negate that activation, and if you do, destroy that card
Once per turn, when a Spell/Trap or monster effect is activated, you can send the same type of card from your hand to the Graveyard to negate and banish it
This mechanic rewards strategic thinking and adds diversity to the metagame
After playing the demo I'd say the battles in Coromon are some of the most dynamic out of the games on this list, from both the vibrant background to the creature and attack animations