Generally, those commanders make up for the lack of card velocity inherent in running a lot of small ramp cards by being engines themselves, and in that case, you should include a lot of two-cost ramp to accelerate your gameplan
Maybe youve heard of the popular card game, but havent actually played it before
What do you want to see from the mechanic in the future
Well, there are two important reasons: your opponent hasn't drawn their card for the turn yet (meaning they have nothing new to fight off your instant with, such as a counterspell), and if your opponent does counter your spell, it'll be on their turn, which means they tap mana
Combine this with cards that thin the deck from searching or special summoning along with drawing cards, and you may be carrying a deadly deck
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