When people ask me where to start in Commander , I always point them toward the best MTG Commander precons
These are powerful, and running enough of them can mitigate the need for the cards on this list, but theyre so flexible they would naturally top the list (I do have a few spells that target permanents other than artifacts, but they still say artifact)
Ive been playing Yawgmoth's Will and delve spells together for almost a year, and though they can collide at times, the inherent power of playing all three cards is worthwhile
"Wheel" effects like this appear in some other colours too, but to get a repeatable one might be difficult unless you run
Ships in 2-3 days
It is built to provide an excellent balance of budget, and brawn, allowing you to compete without breaking the bank