If I had to list some honorable mentions, they would be as follows: Cavalier of Flame for its role with Fires of Invention Brine Elemental for its role in Pickles Guile for its role in Sonic Boom Fulminator Mage for blowing up all the lands All of the cool Shadowmoor elementals, like Ashenmoor Gouger and Plumeveil (and, hey, I guess Fulminator Mage!) So that's that
He uplifts all modified creatures by turning them into 7/5s when he attacks and plenty of creatures enter the battlefield pre-modified, whether it be because they enter with a counter or an Equipment is immediately attached to them
Read More: Top 13 Best Green Cards in MTG #5 Invasion of New Phyrexia This card is likely the flashiest of the Battles on this list and has a similar initial effect as White Suns Zenith, scaling based on the amount of mana spent to cast it
Saboteur abilities trigger twice, so cards that grant this bonus are even more effective
If you already have creatures, Triumph does the rest
If youve already spread a bunch of counters around, this scarecrow acts as a rattlesnake that may make your opponents think twice before attacking you