These decks typically play game-ending legends like Emrakul and Atraxa, dumping them early and reanimating them for an easy win with their namesake card
#7 Amethyst/Steel Archazias Island This isnt the first Amethyst/Steel deck to grace the Lorcana starter deck lineup, and its not the best
As a result, Jund cards are only legal in Commander decks that include all three of these colors in their identity
And these, unlike all other instruction manuals in the universe, are really good
The Wandering Minstrel Surprisingly not from a Commander deck, Wandering Minstrel seems aimed more at casual and Commander play with letting your tap lands come into play, and rewarding running towns as a potential 5 color commander option
This was done very deliberately to make sure we understood the ramifications of the individual designs on Constructed formats, especially Standard