Its also a great blink target and a good card in green enchantress decks
1/Day Each: Meteor Swarm , Wall of Fire (9th level) 2/Day Each: Fireball (7th level), Lightning Bolt (7th level), Chain Lightning (7th level) 3/Day Each: Call Lightning (5th level), Melf's Minute Meteors (5th level), Agnazzars Scorcher (lightning damage) (5th level), Fire Storm (5th level) At Will: Fireball , Lightning Bolt , Chain Lightning , Thunderwave (3rd level) The Behemoth has advantage on saving throws against being charmed or stunned
Early in the game, you can pay a red and a black to force an opponent to discard a card
That costs five, has echo 5, flies and has protection from Black
Show The Way makes any movement action you take with your characters cost one less ink to do
This conversion becomes crucial because gems open doors to other opportunities and provide flexibility in how you build your collection