Normally, people focus on filling the deck with removal options to help ensure they can get to the combo portion of their deck
I loved this mechanic because it captured the trope of a villain telegraphing their evil plan
He has some pretty high stats on this version of the card, able to quest for four and with a 6/6 stat line
A 7/7 Giant for with reach and trample that brings back all of your lands from the graveyard and then boosts another creatures power and toughness equal to the number of lands you have
Jafar, High Sultan of Lorcana is a five-cost uninkable 4/4 Amethyst/Steel card with three lore that says Whenever this character quests, you may draw a card, then choose and discard a card
Now that I've settled nicely into the best Azurite Seas Starter deck, I'm naturally happy to start adding to my collection with the latest Lorcana cards