Give a permanent power boost to Farid and evasion for the turn
No, adventure cards count as their main spell when in the graveyard

Ancient Silver Dragon April, Reporter of the Weird Arm-Mounted Anchor Azra Oddsmaker Battle Angels of Tyr Bebop, Skull & Crossbones Book Devourer Captain Howler, Sea Scourge Cold-Eyed Selkie Curie, Emergent Intelligence Damocles Base, Sword of Kang Diviner Spirit Fear of Failed Tests Foot Chopper Glenn, the Voice of Calm Glint-Eye Nephilim Hunter's Insight Hunter's Prowess Impaler Shrike Iymrith, Desert Doom Jolrael, Voice of Zhalfir Kain, Traitorous Dragoon Korvold, Gleeful Glutton Mask of Memory Mask of the Schemer Merfolk Windrobber Mighty Servant of Leuk-o Nael, Avizoa Aeronaut Neheb, Dreadhorde Champion Nimble Brigand Ogre-Head Helm Peema Trailblazer Professor Hulk Psychic Frog Robe of the Archmagi Sauron, the Dark Lord Sergeant John Benton Shadow, Mysterious Assassin Shoreline Looter Starwinder Sturmgeist Subterfuge Summon: Primal Odin Surrakar Spellblade The Gitrog, Ravenous Ride The Pride of Hull Clade Trash the Town Xyris, the Writhing Storm Zombie Cheese Magician

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For our eleventh showcase, wed like to show you two cards from FINAL FANTASY XI
You can also slot this into warrior/samurai decks, and it's one of the only real homes for Sigil of Valor