Location cards help you win the game by passively generating lore over time
Cabal Coffers - Pretty good late-game, but early game it's a spot mulligan without Urborg
Its reason for visiting the planet is unknown
As a sorcery, you may pay the mana cost of a locked door to unlock it.) Enchantment - Room Enchantment (CTRL to add secondary) Instant Instant (CTRL to add secondary) Land Land (CTRL to add secondary) Planeswalker Liliana of the Dark Realms +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle
Despite being locked into only white and colorless cards, Anti-Venom, Horrifying Healer is a very powerful commander
Its also a big flavor win, since it fits really well in a Jhoira, Weatherlight Captain deck which also cares about historic cards