Among the medium-sized decks around here, there are some that are quite difficult when they are deployed in advance
601.2h The player pays the total cost in any order
Creatures you don't control get -1/-1 until end of turn
Although the effect of melting the weapon with high fever in the concept of fire god, the limit of the game theme is the limit of the game theme, and the defeated investigator is safe and can be damaged by the flamethrower or Molotov cocktail
Well have a more detailed write-up in the future, but heres an updated build that might work for you: Skill: Destiny Draw Monsters: 3 Merlin, 2 Noble Knight Medraut, 1 Noble Knight Drystan, 1 Noble Knight Borz, 1 Noble Knight Pellinore, 1 Gwenhwyfar, Queen of Noble Arms Spells: 3 Glory of the Noble Knights, 2 Noble Arms of Destiny, 1 Noble Arms Arfeudutyr, 1 Noble Arms Gallatin Traps: 3 Karma Cut, 1 Until Noble Arms are Needed Once Again Extra Deck: Same as above Gamepur is supported by our audience
Vendread Trap Cards A Trap Card that lets you Ritual Summon during the opponents turn, and a Trap Card that seizes your opponents Monste while supplying you for a Ritual Summon