The former will give you some big splashy turns, while the latter is repeatable for a low investment the ideal
Eventually we win the game off big beaters from Gimbal, Gremlin Prodigy or animate our tokens into beaters with Rise and Shine
Outside of a few very specific cards (which will be mentioned first) that require deck sizes above the minimum, all the other reasons you might want to are more fitting to casual magic: Battle of Wits - A win condition that specifically requires you to have more than 3 times the minimum deck size left in your deck to win means starting with about 4 times that minimum, if not more
That's where Ganax, Astral Hunter serves as a proper Dragon tribal Commander
One of these precons, Tinker Time, was, unfortunately, a bit too ambitious and is regarded as one of the worst-built precons
Well, its hard for two-color cards to be high up on my list, as having two colors will naturally reduce the number of decks where its playable