Rattleblaze Scarecrow The situational persist means that Rattleblaze Scarecrow can be a combo piece, but it isnt consistent and its too expensive as a 6-drop to want it much
I enjoy Magic mechanics that let me move things
This might go without saying, but we wanted to make sure each plane had its own kernels of fun for players to hook onto, that those kernels were different from each other, and that different player types could enjoy each experience
Since this is also a 3-mana spell, it can be copied
Those bits of burn really multiply when 1 or 2 becomes 4, and one of the best parts is that inexpensive, non-rares do tons of work with the god of deepest might
Given that we try to have our preorders up within an hour of cards being previewed, we dont have much time to figure out that fourth bullet point