Characters on the location gain Rush, so they can challenge on the same turn they're played
It's not
This is generally worse than a Merfolk Lookter in these kinds of decks as you are only able to get the discard in your combat step making it quite unsuitable for some of the cheat in effects
Every dual land comes with a cost or trade-off: Life payments Shock Lands cost 2 life, Pain Lands cost 1 life per colored mana Tempo loss Tapped entries delay plays by one turn Deck construction requirements Check Lands need typed lands, Tango Lands need basics Conditional reliability Fast Lands fail late game, Battlebond Lands fail in 1v1 To choose the right balance, make sure to consider the format, deck speed, and overall strategy
Maybe the Eldrazi are the ones that Ive been waiting for
Even in the 99 of a Landfall deck, Omnath will do a ton of work and represent a must-kill threat, lest it provide an "army in a can" and take over a game by itself