Where else do you get to Blasphemous Act an entire board of dragons, werewolves, and ninjas only to leave shrines, slivers, and The Walls of Ba Sing Se
Adding +1/+1 counters to your whole team is a ridiculous payoff, which threatens to end the game in short order, and drawing cards too is just as ridiculous
Transforming Dion, Bahamut's Dominant, as well as the other Final Fantasy XVI characters, seems rather difficult to do
I also like that he slots in favorably in the 99 of Commander decks built around Tinybones, Trinket Thief and his discard synergy
You should also make sure that the cover material is durable
Our favourite is the six-ink Yzma, Scary Beyond All Reason, an adaptable way to mess with your opponents characters or help drive your own lore-making machine onwards when paired with the right amethyst cards from Rise of the Floodborn