It's fine to throw in a few powerful cards just because they're powerful - which is why Sol Ring has a reserved seat in pretty much every Commander deck ever - but usually the best result, and the most fun, comes from crafting a deck that's a specialised, synergistic machine
, : Surveil 1
OP-16 Sengoku Deck Guide OP16-065OP16-065Shop on TCGplayer Akainu's role is removal
Skipping your attacks to flop out an Obelisk is horrendous should they just kill it with some artifact removal, it is pretty bad if they wrath your team, it will take several turns to get back on track even with the Urd still in play
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I think of the available legendary creatures in the deck, this one provides the most consistent gameplay playing out of the box, but it's worth discussing the four other legends that can lead it into battle