There are 'control' players in every card game, but in Pokmon they had uniquely powerful tools that made them too oppressive, so oppressive that they needed bans to stop them
The double black mana cost is also very awkward and might restrict how much competitive play the creature ends up seeing
Since silver-border cards arent legal in sanctioned play, they work best in casual Cubes or Rule-0d Commander games, and Ill rank them as such, with an eye towards fun and intrigue over raw power
The first is Daybound and Nightbound, which is an attempt to standardise how Werewolves transform by introducing a day/night cycle to the game
I hope you've found this article to be more than just a token effort
2024-01-12 Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as afterlife, are triggered abilities and will have "when," "whenever," or "at" in their reminder text