At its core, the strategy is about building a well-oiled machine consisting of three parts, a steady supply of sacrifice fodder, a way to kill those creatures for free, and Blood Artist effects that punish your opponents every time one of your creatures hits the bin
With cards like Farewell seeing an increase in play, I hope a reprint like this will make people think whether they truly want to pick the nuclear option and potentially shoot themselves in the foot or if grabbing a more color restricted option that doesnt backfire is the correct card to put in their 99
A super low cmc deck that wants to win on turns 1-4 will want to run as few lands as they can get away with since they're only interested in making their first 2-4 land drops and no more
Cards like the above Cloudkin Seer, Mulldrifter, or ones that have to self-bounce to abuse, as they don't have abilities to merely flicker - such as Thornscape Battlemage
Constant Protection Generally speaking, constant protection is the best way to go when you want to safeguard creatures against removal
Inflatable version of Garruk's axe from Gamescom Cologne, Germany August 13-17, 2014