When it's activated, its user can look at the top three cards of their Deck and add Dark Magician or a Spell or Trap card that lists it specifically to the hand
Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a fusion Material Monster on the card
Number 11: Big Eye Speaking of monsters that steal cards, Number 11: Big Eye is hands-down the best way of stealing your opponents monsters
(Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"
2), including a Dragon Pendulum Monster
Upgrade Goals I have some specific goals when upgrading Tinker Town : Shift focus more to Treasures add more Artifact synergy add more support for our new commander, Rashmi and Ragavan improve on ramp, card draw, and removal With Rashmi and Ragavan as our new leader I actually feel like there's more we can and should build around: to ensure we keep hitting good spells we'll use cards that let us see the cards we'll hit like Lantern of Insight and Wizened Snitches, or force cards on top of libraries with Expel from Orazca