While youd think the energy of these rapidly zooming counters would be inspired by Blitzball, an interview with Senior Game Designer, Daniel Holt reveals that its actually derived from the aesthetic of the Sphere Grid levelling system
Creatures target opponent controls lose first strike and double strike until end of turn
Theross Mono-Color Gods Heliod, God of the Sun Nylea, God of the Hunt Purphoros, God of the Forge Erebos, God of the Dead Thassa, God of the Sea Think of a Standard format utterly dominated by mono-color decks for about a year, and these cards are the main culprits
Culling the Weak ($15.19) A nerfed Dark Ritual is still a ritual, so its over $15 for Culling the Weak
Dragon Tempest [Dragon]: That's a great inclusion, and it can come in early game to set up some board gains for many turns
Bedevil + Terminate I placed these two cards in the first place because each of them has its own advantages and disadvantages