(This card was terrible, so i turned it into a defensive card updating its effect to make it more useful, i didnt knew what to do for its "GY to Hand" effect and i had few ideas related to aircraft carriers, so i gave that effect so it acts as a play maker as "Ambulanceroid") 2-Cycroid Once per Turn this card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material of a "Vehicroid" Fusion Monster whose name is mentioned on the Fusion Monster Card, but the other materials must be correct
(2) At the start of the Damage Step, if this card battles a Level 5 or higher monster: You can destroy that monster
Constellar King of Games from VroomVroom on March 19th, 2025 Notes & Combos Constellars are a bit dated in this meta: it requires 2 cards to start the combo, the skill does not give any card advantage when going second, and if interrupted you have no recovery options, making this climb very frustrating
What truly elevates ZEUS is how easily it can be summoned , often layered on top of any Xyz Monster that battled that turn
fan but if you want to rock some matches without carrying your card decks with you, The Sacred Cards is perfect for you
Fireyarou