A three mana 3/3 with Trample and Haste is a decent Aggro card, but nothing exciting in the age of Screaming Nemesis
We've seen how strong red and green one-drops that benefit from pump spells can be, and this fits that definition to a tee
The first is that it draws you a card, setting you up for potentially singing multiple songs in one turn
The most important game to have Enhancements probably is Duel Monsters 4, as the original trio of games relied on trading and you can overcome the lack of a trade feature by using this
Additionally, this card can add a level eight or higher dragon card to the hand during the end phase, which can be comboed with the first effect
Control has been switching to Memory Lapse instead of hard counters, and Muxus still works on a second turn