After all, the reason slower decks need ramp is to make late plays happen earlier, but our endgame is already happening faster, so its better to close the door before they get going and the spells they cast are stronger than the many cheap spells we're casting
Jeskai has no shortage of powerful combat tricks with Shadow Rift, Legion Leadership, and Temur Battle Rage
Intrigued by what those may be
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Erebos, God of the Dead Cage of Hands is the engine card from the precon, letting you replay it over and over and ratchet up experience counters
Here are some of the stronger contenders Kor Spiritdancer Pernicious Deed Myth Realized Gnarled Scarhide Starfield of Nyx Sarcomancy Commune with the Gods Sigil of the Empty Throne Rancor Aegis of the Gods Paralax Wave Spiteful Returned Whip of Erebos Heliod, God of the Sun is near impossible to turn into a dork in this deck but he is still a worthy inclusion