Weve tried to balance this list of mono-green Commander cards with a few overpowered cards that can win the game on the spot, a few staples that dont win the game but build a good foundation, and just some very powerful and unique spells that only Green has access to
It comes down early and can undermine a lot of the plays that many Commander decks rely on, graveyards are not always going to function as a second hand
The sheer amount of blue decks that will discard cards on a whim or self mill means that this is a card you should seriously be interested in
There are specialty cards that do things like freeze an opponent (preventing them from flipping more cards), making someone flip three cards in a row, and even giving you the opportunity to survive a card that would cause you to bust
*Buy Badlands cards on TCGPlayer or eBay *Buy Watery Grave cards on TCGPlayer or eBay Yawgmoths Will to Underworld Breach Yawgmoths Will is one of the most powerful cards ever printed, a Reserved List bomb that lets you play spells and lands directly from your graveyard until end of turn
The decklist is an upgraded version of the Call for Backup precon, using the backup mechanic as a basis for a +1/+1 counter deck thats trying to make enormous threats and kill opponents through sheer combat damage