We just have to get there." But it's not that simple, is it
The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the Token with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly
Regardless of the quest's conclusion, neither answer is even remotely close to the correct answer: it's either a wall clock or a ritual dagger Zephir stole from Marrow Castle
Jund: With Jund, you have two main options: first, you can embrace the ramp theme, improve the finishers, and play a good-stuff / ramp deck
Planeswalking Down Memory Lane Welcome to Commander (2018 Edition) Week
Along with this useful effect, it can also add an Ogdoadic Spell/Trap card from the deck to the hand, which makes Nauya, the Ogdoadic Remnant one of the most reliable Reptile-type monsters ever printed