Its hard to stand out in a sea of never-ending Commander precons, and I dont think theres anything exceptional going on here, but these decks have enough enticing reprints and flashy new cards to stand on their own
2 Likes chok November 21, 2023, 6:02am 15 Here are some photos online that Ive saved over the years IMG_40348002471 632 KB The it got away lot of e-series Test Prints
A bold claim, I know, but lets take a moment to compare Deep Gnome Terramancer to most of whites other mana ramp spells: You dont need to be behind your opponents in land count to trigger this ability There arent any extra mana costs you have to pay for this mana ramp effect (and unlike treasure generators, this ramp is also more permanent) Deep Gnome Terramancer only costs 2 mana, putting it on par with the rate found on many of greens best ramp spells Like Natures Lore and Three Visits, you can fetch nonbasic Plains cards like Jetmirs Garden The condition for this cards effect happens all the time in Commander, and can be found on cards in most decks of any power level your opponents are playing even precons
You do get a small power boost here as well, but its not enough to save the card from being unplayable
Are the dragons in charge
You must sacrifice exactly one creature if you control one at that time