We also have a new one-cost, two-lore character in Cursed Merfolk - a phenomenal lore battery that also forces your opponent to discard when it gets challenged
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players, is designed for convenience
These are powerful, and running enough of them can mitigate the need for the cards on this list, but theyre so flexible they would naturally top the list (I do have a few spells that target permanents other than artifacts, but they still say artifact)
Crimson Vow & Secret Lair: Stranger Things We're currently evaluating the power of different commanders: Grolnok, the Omnivore - Tier 2-3 (Grolnok has insane synergy with different cards like Hermit Druid, Intuition and Traumatize) Toxrill, the Corrosive - Tier 3-4 (looks like a very powerful commander, but 7 mana is a lot for a competetive commander) Eruth, Tormented Prophet - Tier 3-4 (Eruth can abuse weird draw spells like Goblin Lore to dig very deep and storm off, but these cards can also backfire, especially in cEDH) The Stranger Things commanders are super difficult to evaluate since they can just partner them with each other
Continuous effects that affect the size of your hand do not affect an object, they modify the game rules