Mental Misstep was banned in the initial Modern banned announcement, based mostly on how it played in Legacy, where it essentially pushed one-mana plays out of the format and made most decks 56 cards, since everyone had to run Mental Misstep, not so much because they wanted Mental Misstep in their deck but because they needed to be able to counter their opponent's Mental Missteps
Occasionally the Arena programmers will adjust these digital cards to power them down if they end up being too strong, or powering them up if they dont play as well as the designers hoped
This means Vintage has a lot more potential to pull off busted combos on the first or second turn
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Distribution and quality of overall cards (ramp, interaction, draw): The deck has about 10 ramp cards divided among artifacts and creatures, though most creatures only colorfix for green, even though mana pips seem quite evenly distributed in the deck