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Not being able to hit lands really sucks because there's so many annoying lands that need blowing up (Maze of Ith) but if you're a Black/Red deck and desperately need answers to enchantments then Meteor Golem might work: Rakdos, Lord of Riots is the most likely candidate
2 Maelstrom Pulse Junds Premiere Removal Spell A strong removal spell when used under the right conditions, Maelstrom Pulse had its time in the light last time it was in Standard
It makes the card always useful as a counter, but typically demonstrates the cards role as a reactive tool, rather than a proactive one
This set it comes with some shiny blue dice, a Stitch lore counter, and ink color dividers for easy organizing
Take the famous Inteleon engine you're not relying on the fully-evolved Inteleon to win you prize cards by knocking out opponents