2 to 9, the Secret Lair series contains seven sub-themed mini-reprinted sets with never-before-seen artwork
You cant strike at your opponent without getting rid of it, but most of the options will result in your monsters being wiped out during the End Phase
The main issue I have with the deck is that any half-decent Commander player will see what this deck is trying to achieve from miles away and just reserve removal, board wipes, and graveyard exiles to repeatedly hammer down on its controller until they're left with few strategic options
If a spell with Retrace is countered, it still goes back to the Graveyard
Its a neat little throwback that honors the start of the TCG
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