The midrange decks usually feature an average of 24 lands
For example, Id initially earmarked Dispel and Bolt Bend as cards I wanted to mention, but they actually both appear in over 3% of their respective possible decks, which is a pretty healthy showing
If an effect instructs you to transform a modal double-faced card on the battlefield, it transforms only if its other face has a permanent type (that is, if its other face isn't an instant or sorcery)
This will help you figure out exactly which one is right for you and plan your strategy
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Too many lands and you will literally only have 24 playables and as such no real construction choices